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WAR THUNDER Reviews2022: ABOUT WAR THUNDER?

 

ABOUT WAR THUNDER

War Thunder2021 is a thrilling massive multiplayer game that can be played cross-platform for absolutely free. This free game gives players the option to take place in massive military battles on land, in the air, or at sea with friends all over the world. Choose from over 1,000 vehicles with a huge variety of weapons and combat situations. Download the free game War Thunder on PC or Mac, Playstation, or Xbox and get ready to be a part of one of the most comprehensive military games ever made.

is a vehicular combat multiplayer video game developed and published by Gaijin Entertainment? Announced in 2011, it was first released in November 2012 as an open beta with a worldwide release in January 2013; it had its official release on 21 December 2016.[11][10] It has a cross-platform format for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, and Shield Android TV.

Developed as a "flying simulation game", it was previously named World of Planes but due to its similarity with Wargaming's World of Warplanes, it was changed to its present name in 2012.[12][13] Initially, Gaijin claimed after the game was announced that it was an April Fools joke before confirming its existence in June that same year.[14]

War Thunder won several awards following its release, winning Best Simulation Game at the Gamescom 2013 Awards as well as winning Best Game, Best Developer, Best Technology, and Best Sound at the KRI 2013 Awards.[15][16] In 2019, War Thunder was among the most played games on Steam with over 25,000 concurrent players.

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GAMEPLAY

War Thunder is based around combined arms battles on air, land, and sea. According to the game's creative director Kirill Yudintsev, it is the only game that encompasses all three of these experiences in one gameplay session.[18] Vehicles range from pre-World War Thunder2021 I naval vessels, from the interwar period and the Spanish Civil War for tanks and aircraft to the Iraq war and beyond, with an emphasis on World War II[19][20][21] as well as an emphasis on the Vietnam War and the Cold War.[22] Players can control aircraft, ground vehicles, and warships from the United States, Germany, Russia, Britain, and Japan, as well as nations with smaller militaries or less prominence in conflicts, such as Italy, France, China, and Sweden.

Vehicles are divided into three main categories: Aviation, Ground, and Fleet, while game modes are divided between Arcade, Realistic, and Simulator.[23] Aviation is divided between fixed-wing aircraft and helicopters, and Fleet is divided between "Bluewater" and "Coastal", where Bluewater represents ships from the size of destroyers to battleships and battlecruisers, while coastal focuses on smaller ships such as motor torpedo boats, motor gunboats, sub chasers, and frigates.[24] A single-player mode is also available that focuses on historical battles, and also a cooperative mode for battling AI ground vehicles and aircraft

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GAME MODES

The game features three game modes, all of which game modes start both teams with a number of "tickets", and certain actions reduce the enemy teams' tickets until one team has none left. If there are no players left on a team, that team will immediately lose. In-ground and naval battles, the primary objective is usually either capturing and holding strategic points (ie "king of the hill") or completely capturing enemy points (ie "capture the flag"). This is not an exhaustive description of each game mode, and there are many details unique to each game mode.

ARCADE BATTLES

Arcade battles (aka "arcade" or "AB") is a fast-paced game mode with many player aides to ease gameplay. Most vehicles receive extra engine power, and tanks have higher turret traverse rates. Markers are on at almost all times, showing players where enemies are. The player's chosen nation does not affect what enemies they may come across; they may fight the very same vehicle they are playing. While playing a tank, a marker will indicate where the selected shell will land and whether or not it could penetrate the enemy tank's armor. Air battles have a variety of battle modes with different objectives, but usually, the player can resort to fulfilling their aircraft's historic role, such as ground attack or dogfighting. Players have exactly 3 spawns per battle.

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SIMULATOR BATTLES

Simulator battles (aka "sim", "simulator", or "SB") is a much slower-paced game mode based largely on realistic battles. All vehicles behave identically to how they would in reality. There are no markers for the enemy or friendly team. Tanks can kill friendly units, so it is important to be able to tell friendly tanks from enemy tanks. Players are forced into the commander's view, usually above the commander's cupola. Arcade and realistic battles use a "random battle" format, where any vehicle in the nation's tech tree can play. In the simulator, there is a predetermined list of vehicles for each side. 

Players start with a number of spawn points, and choosing a vehicle takes a certain number away. There is no way to replenish spawn points - in general, players can choose a medium tank 3 times before having no more spawns. Simulator air battles are done through "Enduring Confrontation", a much longer format with a wide variety of objectives for any type of aircraft within a particular 'Battle Rating' (BR) bracket.

REALISTIC BATTLES

Realistic battles (aka "realistic" or "RB") is a slightly slower-paced game mode than arcade. Vehicles have their historic characteristics such as engine power and turret traverse rate, or for planes, climb rate and turn rate. In-ground battles, markers only identify friendly players. While tanks can shoot and hit friendly tanks, it is impossible to actually damage them. While the player's nation can very rarely go against itself (known as "mixed battle"), almost always a nations' vehicles are solely on one team. 

Unlike ground arcade battles, there is not a definite number of spawns; in order to respawn, the player must have previously earned enough "spawn points" by completing objectives. Some players having a poor game could only spawn once, while those that do well could keep spawning until the match ends. Air battles again have a variety of game modes, but since players only have 1 spawn, it's almost certain that there is an objective for the player's selected plane available.

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EVENTS

Events in War Thunder2021 provide custom missions, usually based on one of the three main game modes, but with alternative settings regarding allowed vehicles, mission specifics, etc. Examples are the recreation of historical battles by restricting available vehicles.

EARLY DEVELOPMENT AND CLOSED BETA

The development of the game World of Planes began in 2009. Russian company Gaijin Entertainment used its experience with its previous combat flight simulator games such as IL-2 Sturmovik: Birds of Prey, Apache: Air Assault, and Birds of Steel in the development. During the closed beta, the title was changed to War Thunder due to confusion with the competitor World of Warplanes, as well as other reasons such as Gaijin wanting the game to not just be focused on aviation anymore.[33]

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OPEN BETA AND RELEASE

Open beta testing started November 1, 2012 (for users from the Russian Federation; the global beta launched January 28, 2013) for Windows PC with about 200 aircraft and 600,000 players. On May 15, 2014, at 6 million registered players, the first ground forces for Germany and the Soviet Union were introduced. Later added were the American, British, and Japanese ground forces, with the introduction of the latter marking the release of the game on December 21, 2016, with more than 800 playable vehicles and 15 million players in total.

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